Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Devcutter

Appearances
9
Visible killmail appearances
Kills
7
77.8% of appearances
Losses
2
22.2% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-31 03:36:32
2d ago
Top hotspot
R1O-GN
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: R1O-GN is the strongest visible hotspot with 6 appearances (5 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Southern Cross Monopoly (Flying Dangerous).
Threat profile: Most common visible final-blow threat: Did he say Jump (Deepwater Hooligans).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
R1O-GN 6 5 1 2026-03-31 03:36:32
Y4B-BQ 3 2 1 2026-03-13 01:55:03

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Southern Cross Monopoly Flying Dangerous 3
SCI Zenith Flying Dangerous 2
Scan Stakan HOLD MY PROBS 1
Bad Robot Inc. Red Alliance 1

Victim hulls

Hull Events
Exequror 3
Harbinger 1
Nightmare 1
Harpy 1
Celestis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Did he say Jump Deepwater Hooligans 1
Subterfuge Blackmail Sabotage Deception Network The Skeleton Crew 1

Final-blow hulls

Hull Events
Nightmare 1
Crucifier 1