Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.
Quick read of where activity is clustering and how strong the public signal is.
UTC view of visible activity by hour, plus distinct-pilot density.
| UTC hour | Appearances | Distinct pilots | Distinct corps |
|---|---|---|---|
| 01:00 | 4 | 23 | 4 |
Who shows up most often in this place, across corps, alliances, and individual pilots.
| Corporation | Apps | Pilots |
|---|---|---|
| Exit-Strategy | 4 | 20 |
| Immortalis Inc. | 4 | 1 |
| Outcasts Only | 1 | 1 |
| Mason Norman inc | 1 | 1 |
| Alliance | Apps | Pilots |
|---|---|---|
| Unchained Alliance | 4 | 20 |
| Shadow Cartel | 4 | 1 |
| Abyssal Brick Rollers | 1 | 1 |
| Pilot | Apps | Corp |
|---|---|---|
| TSWIFTDREADCLUB | 4 | Immortalis Inc. |
| Orr Gallente | 2 | Exit-Strategy |
| Washa Squasha | 2 | Exit-Strategy |
| sin Alarma | 2 | Exit-Strategy |
| Kojiro Haza | 2 | Exit-Strategy |
| SmokeMeAKipper | 2 | Exit-Strategy |
| Hetevom Gatri Kelmalu | 2 | Exit-Strategy |
| Bauttier Esubria | 2 | Exit-Strategy |
| wraith01 | 2 | Exit-Strategy |
| James Martin | 2 | Exit-Strategy |
Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.
| Pair | Kills together | Systems |
|---|---|---|
| sin Alarma + James Martin | 2 | 1 |
| Orr Gallente + SmokeMeAKipper | 2 | 1 |
| sin Alarma + Bauttier Esubria | 2 | 1 |
| SmokeMeAKipper + Washa Squasha | 2 | 1 |
| sin Alarma + wraith01 | 2 | 1 |
| James Martin + SmokeMeAKipper | 2 | 1 |
| Orr Gallente + Hetevom Gatri Kelmalu | 2 | 1 |
| wraith01 + Washa Squasha | 2 | 1 |
| sin Alarma + Orr Gallente | 2 | 1 |
| Kojiro Haza + SmokeMeAKipper | 2 | 1 |
| Pair | Kills together | Hours |
|---|---|---|
| Exit-Strategy + Outcasts Only | 1 | 1 |
| Exit-Strategy + Mason Norman inc | 1 | 1 |
| Outcasts Only + Mason Norman inc | 1 | 1 |
Victim-side patterns that help infer what kind of activity tends to happen in this place.
| Hull | Events |
|---|---|
| Capsule | 2 |
| Sabre | 1 |
| Moros | 1 |
| Corporation / alliance | Events |
|---|---|
|
Exit-Strategy Unchained Alliance
|
2 |
|
Immortalis Inc. Shadow Cartel
|
2 |