Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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Halmah

Appearances
121
Visible killmail appearances
Distinct pilots
250
Observed pilots in this place
Distinct corps
82
Corporations showing up here
Distinct alliances
30
Alliance footprint
Peak 3h window
02:00–04:59
69 appearances
Peak 6h window
02:00–07:59
74 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: Halmah shows 121 visible killmail appearances in the selected window.
Observed participants: 250 distinct pilots from 82 corporations were observed here.
Prime window: The strongest short window runs around 02:00–04:59 UTC, while the broader sustained window clusters around 02:00–07:59 UTC.
Most active corporation: Chaos arbiter appears on 43 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 3 2 2
02:00 46 87 24
03:00 21 61 26
04:00 2 8 5
05:00 1 2 3
06:00 1 6 2
07:00 3 7 7
08:00 1 8 3
09:00 1 4 5
10:00 10 19 12
11:00 3 6 5
12:00 11 34 14
13:00 3 6 7
14:00 1 1 2
15:00 1 1 1
16:00 2 21 9
17:00 3 5 5
18:00 3 12 3
19:00 1 1 2
20:00 1 6 2
21:00 3 18 5

Window notes

Best 3h window: 02:00–04:59 UTC with 69 appearances.
Best 6h window: 02:00–07:59 UTC with 74 appearances.
Latest visible event: 2026-03-29 21:40:50
Oldest event in window: 2026-01-10 10:14:06

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Alliances

AllianceAppsPilots
Minmatar Fleet Alliance 47 11
Fraternity. 43 42
Sigma Grindset 35 3
Ushra'Khan 34 4
Entropic Thunder 32 4
MARABUNTA 28 2
Sedition. 26 21
Fraternity Auxiliary 26 16
GunFam 25 1
The Invited 15 1

Pilots

PilotAppsCorp
Kong iBUN 35 Spaghetti Militia
Killa Kronik 33 Spaghetti Militia
stickymicky 33 Spaghetti Militia
J Pelorat 32 Rattini Tribe
Rathin 32 Spaghetti Militia
Augin Soric 31 Rattini Tribe
Ninlarra 29 Ninlarra Brand Ships and Modules
Victoria San 29 Good Ole Boys
Gyrm 29 Fwaming Dwagons
Paddington 28 T.R.I.A.D

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Killa Kronik + Kong iBUN 33 1
stickymicky + Kong iBUN 33 1
Kong iBUN + J Pelorat 32 1
Rathin + Kong iBUN 32 1
Killa Kronik + stickymicky 32 1
Killa Kronik + J Pelorat 32 1
Killa Kronik + Rathin 32 1
stickymicky + J Pelorat 31 1
Rathin + J Pelorat 31 1
stickymicky + Rathin 31 1

Corporation pairs

PairKills togetherHours
Rattini Tribe + Spaghetti Militia 35 2
Fwaming Dwagons + Spaghetti Militia 31 2
Mordu's Legion + Rattini Tribe 30 2
Fwaming Dwagons + Rattini Tribe 30 2
Rattini Tribe + T.R.I.A.D 30 2
Good Ole Boys + Rattini Tribe 29 2
Good Ole Boys + Spaghetti Militia 29 2
Mordu's Legion + Spaghetti Militia 29 2
Spaghetti Militia + T.R.I.A.D 29 2
Rattini Tribe + Ninlarra Brand Ships and Modules 28 2

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 14
Typhoon 10
Augoror 10
Guardian 7
Arbitrator 6
Punisher 5
Exequror 4
Blood Raiders Stronghold 3
Guristas Pirates Stronghold 3
Stork 3

Victim groups

Corporation / allianceEvents
Chaos arbiter 28
Serenity Moe University 18
Jerkasaurus Wrecks Inc. 7
Federal Navy Academy 4
Malakim Zealots 3
Spaghetti Militia 3
T.R.I.A.D 3
Guristas 3
Blood Raiders 3
Heretic Army 3