Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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LT-XI4

Appearances
6
Visible killmail appearances
Distinct pilots
13
Observed pilots in this place
Distinct corps
10
Corporations showing up here
Distinct alliances
5
Alliance footprint
Peak 3h window
01:00–03:59
2 appearances
Peak 6h window
16:00–21:59
3 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: LT-XI4 shows 6 visible killmail appearances in the selected window.
Observed participants: 13 distinct pilots from 10 corporations were observed here.
Prime window: The strongest short window runs around 01:00–03:59 UTC, while the broader sustained window clusters around 16:00–21:59 UTC.
Most active corporation: Peoples Liberation Army appears on 4 visible killmails here.
What dies here: Ishtar is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
03:00 2 3 2
12:00 1 1 1
17:00 1 1 1
21:00 2 9 8

Window notes

Best 3h window: 01:00–03:59 UTC with 2 appearances.
Best 6h window: 16:00–21:59 UTC with 3 appearances.
Latest visible event: 2026-04-04 12:54:20
Oldest event in window: 2026-03-10 03:48:33

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
while magic 3 Peoples Liberation Army
Brutus Duran 2 Cameltoe Collective
Mad Eyes 2 Cameltoe Collective
Don Hubba 2 Lock - Point - Delete
Sweat Pants 2 Deaths Consortium
Eckart 2 Militaris Industries
Se0Hor 2 Lock - Point - Delete
Sword Heroics 2 F O U N D A T I O N
Headhunter JAX 2 Caldari Provisions
Romsas Drunktard 2 Bobs Wrath

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Brutus Duran + Mad Eyes 2 1
Don Hubba + Brutus Duran 2 1
Se0Hor + Mad Eyes 2 1
Bingham McSnuggles + Romsas Drunktard 2 1
Eckart + Brutus Duran 2 1
Brutus Duran + Sweat Pants 2 1
Don Hubba + Mad Eyes 2 1
Se0Hor + Sweat Pants 2 1
Eckart + Mad Eyes 2 1
Mad Eyes + Sweat Pants 2 1

Corporation pairs

PairKills togetherHours
Deaths Consortium + Militaris Industries 2 1
Cameltoe Collective + Deaths Consortium 2 1
Caldari Provisions + Cameltoe Collective 2 1
Cameltoe Collective + Lock - Point - Delete 2 1
Caldari Provisions + Deaths Consortium 2 1
Lock - Point - Delete + Militaris Industries 2 1
Cameltoe Collective + Militaris Industries 2 1
Caldari Provisions + Lock - Point - Delete 2 1
Caldari Provisions + Militaris Industries 2 1
Deaths Consortium + Lock - Point - Delete 2 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Ishtar 2
Capsule 2
Tyrfing II 1
Tengu 1

Victim groups

Corporation / allianceEvents
Peoples Liberation Army 4
F O U N D A T I O N 2